Sit by the hearth
You do not need to know anything to sit here, Envoy. This page is the fire.
"Beyond this room: a world called Alca, an invader that sings memory out of people, and the handful who remembered anyway. The story is young. It is still being told, patch by patch, in a game that is not yet finished. I keep what is told, I mark what is only promised, and I will tell you true."
The story, in four doors
A book of wet clay
Fair warning, given once: Soulframe is in pre-alpha — Digital Extremes calls itPreludes, the piece before the main work. Its story can and will change between builds. This book's promise is not that the clay will hold its shape; it is that you will always know what you are reading: every section names the Fable that tells it, announced things are marked announced, and rumor is named rumor or kept outside.
The released fables are told spoiler-complete. If you would rather meet them in the game first, play before you read deep — Preludes is free to those who signed while the door stood open. Then come back. The Fables So Far keeps the thread.
Where to begin
And when the names begin to matter to you, the Rootwork shows every thread between them.